![]() Thomas wakes up meeting James, a green AI. The splitter soon attacks and "eats" Thomas, and eventually the others as well. Laura is uncomfortable joining the crew, concerned both about her track record of others "just using her" and disappearing and about a large "pixel cloud" (which we later find out in a quote is called a splitter) following her even though the rest of the group is disturbed by the cloud. ![]() He subsequently meets Chris, a cynical orange AI, who is shorter than Thomas and a worse jumper John, a tall yellow AI, who has a considerably high jump, and is very eager to show it off Claire, a large blue AI who can't jump very high, but aspires to be a superhero when she realizes she can swim and Laura, a flat and wide pink AI who others can bounce off of. He starts to travel through his internal world, trying to find out his own purpose and perhaps companionship. Thomas is curious and observant by nature, and possesses an average jumping height. One of them is called "Thomas-AT-23-6-12", Thomas for short, who is represented as a red rectangle. These AIs perceive themselves and the world as a 2D space with themselves represented as "quadrilaterals". The game was also released on PlayStation 4, Wii U and Xbox One in November 2014.Ī company called Artificial Life Solutions experiments with various artificial intelligence solutions, but a "network connection spike", or some kind of bug, in their facility causes some AIs to become self-aware. The game was released for iPad devices in May 2014, and for other iOS devices and Android devices in July 2014. PlayStation 3 and PlayStation Vita versions with new content were released in April 2013, while a Linux version was released as part of the game's inclusion in a Humble Bundle in May 2013. The game was expanded and released to Microsoft Windows and OS X systems in July 2012. Thomas was Alone is an indie puzzle platformer video game created by Mike Bithell, originally released as a Flash-based browser game in October 2010. ![]() I have edited out most of the more occurring deaths that i had. ![]() And, yeah, i dead a few times but it wasn't too bad. In this longplay, i mainly focused about completing the individual puzzles as quick as possible but still as sufficient as possible.
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